Amy Hennig, the creative director for EA’s Visceral Games’ current Star Wars project and former Naughty Dog creative director, recently shared exciting new details about her collaboration with LucasArts to bring a new Star Wars project to life. In an interview with Venturebeat, Hennig and Jade Raymond, founder of EA’s Motive studio and former Ubisoft creative executive, discussed the process of creating stories within established universes.
Collaborating to Create New Star Wars Stories
Hennig explained that her mission since joining LucasArts was to tell more stories within the Star Wars universe. She emphasized the importance of building new narratives that are connected to the existing lore. Hennig has been working closely with Lucasfilm to develop these stories, ensuring that they capture the essence of what makes Star Wars so special.
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The Challenge of Cohesion
Hennig also discussed the challenge of maintaining cohesion in storytelling, especially in comparison to her previous work on the Uncharted series. In movies, the audience is a passive observer, whereas in video games, players become active participants in the story. This means that the actions of the protagonist, whom the player controls, can create a sense of dissonance if not handled carefully. Hennig acknowledged this challenge and expressed the desire to find a solution that allows for more diverse and compelling gameplay experiences.
Looking Ahead
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While Hennig couldn’t divulge specific details about Visceral’s untitled Star Wars project, her comments suggest that fans can expect a story-driven experience similar in spirit to the critically acclaimed Uncharted series. With Hennig’s expertise and access to valuable resources, including consultants and documents, it’s clear that she is committed to delivering a Star Wars game that will captivate and engage fans of the franchise.
FAQs
Q: What is Amy Hennig’s role in the development of the Star Wars project?
A: Amy Hennig is the creative director for EA’s Visceral Games’ Star Wars project. She is responsible for overseeing the development of the game and ensuring that it captures the essence of the Star Wars universe.
Q: How is storytelling in video games different from storytelling in movies?
A: In video games, players become active participants in the story, controlling the actions of the protagonist. This can create a challenge in maintaining cohesion and avoiding dissonance between the player’s actions and the narrative.
Q: What can we expect from Visceral’s Star Wars project?
A: While specific details about the game are not yet available, it is expected to be a story-driven experience similar in spirit to the beloved Uncharted series. Amy Hennig’s involvement and her commitment to delivering a compelling narrative suggest that fans can look forward to an immersive Star Wars adventure.
Conclusion
Amy Hennig’s collaboration with LucasArts for the Star Wars project is an exciting endeavor that promises to deliver compelling new stories within the Star Wars universe. With her expertise and commitment to capturing the essence of the franchise, fans can anticipate an immersive and engaging gameplay experience. Stay tuned for more updates on Visceral’s untitled Star Wars project.
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