Saturday, 7 Sep 2024

Answering Your Dark Souls III Questions

Yesterday, we received numerous questions about the highly anticipated action-RPG, Dark Souls III. Today, we are here to provide answers based on our extensive experience with the game. While we may not have all the answers (only Miyazaki can provide those), we hope to shed some light on the game based on our observations, gameplay, and discussions with the master himself.

Shields: A Reliable Defense Mechanism

One of the burning questions is whether shields in Dark Souls III are still useful or if they have taken a page from Bloodborne. While the combat in Dark Souls III has definitely drawn inspiration from Bloodborne in terms of speed, shields still retain their importance and are a viable method of gameplay. So, fear not, shields are still a reliable defense mechanism in the game.

Battle Arts: Powerful Yet Not Overpowered

Another query revolves around Battle Arts and whether they can be easily abused, potentially making the game easier. Battle Arts are undeniably powerful, but they are not a “crutch” that guarantees success. While they can assist in difficult situations, they do not trivialize the game. It’s important to note that Dark Souls III is at least as challenging as its predecessors, if not more so. As with any Souls game, the difficulty curve tends to decrease as you become familiar with the mechanics.

Soul Memory vs. Soul Level

Many players wondered if Soul Memory, a matchmaking mechanic from Dark Souls II, would make a return in Dark Souls III. However, the game utilizes Soul level for matchmaking instead, eliminating the need to worry about Soul Memory.

Building Characters: Bow-Focused Playstyle

Can you create a character solely focused on bows? While we can’t provide a definitive answer, it appears highly probable based on our observations. Dark Souls III seems to offer enough flexibility to accommodate various playstyles, including those centered around bows.

Multiplayer & Matchmaking: Back to Sigils and Summoning

In terms of multiplayer and matchmaking, Dark Souls III takes a step back from Bloodborne’s bells. While the exact details are not fully disclosed, it seems that sigils and summoning will make a return, making it easier to play with friends compared to Bloodborne.

Dual Wielding: Expanded Options

Will Dark Souls III offer more options for dual wielding? Most likely. We have already witnessed specific dual-wielding weapons with their own unique whirlwind battle arts, suggesting that dual wielding will be further expanded in the game.

FAQs

Is the Difficulty in Dark Souls III Higher than Bloodborne or DS2?

Yes, based on our experience with the demo areas, Dark Souls III appears to be harder than both Bloodborne and Dark Souls II. However, it’s crucial to note that the difficulty may vary depending on factors such as level, stats, and gear in the final build.

Will Dark Souls III Have Giant Enemy Crabs?

Yes, Dark Souls III will feature giant enemy crabs that players can flip over and attack their weak points for massive damage. These creatures are inspired by battles from actual Japanese history.

Will the Game World Be as Interconnected as the First Dark Souls?

While we can only speak to the areas we’ve been allowed to play, Dark Souls III maintains the series’ tradition of interconnected world design.

Do Enemies Have a Respawn Limit?

No, enemies in Dark Souls III will continue to respawn, ensuring a constant challenge throughout the game.

Is the Gameplay as Fast and Fluid as It Looks in the Trailer?

Absolutely! Dark Souls III’s gameplay is as fast and fluid as it appears in the trailers, thanks to the power of current-gen hardware.

What Can You Tell Us About the Story?

The story of Dark Souls III is inherently connected to the previous games, specifically through its focus on the Lords of Cinder. Miyazaki himself mentioned that Gwyn would play a significant role in this game due to his designation as a Lord of Cinder. However, the story seems to deviate from the traditional “kindle the fire” narrative, offering a fresh perspective and different goals for players. The nature of humanity in the game has also undergone significant changes, although specifics remain undisclosed.

Will Dark Souls III be Rated M for Mature?

While there is some degree of blood in Dark Souls III, it is unlikely to reach the same level of gore as Bloodborne. Dark Souls III aims to strike a balance between the dark atmosphere and a rating suitable for a broader audience.

Are Covenants Mainly Multiplayer Based?

Yes, Dark Souls III’s covenants have a multiplayer focus. According to Miyazaki, they have been simplified to improve understanding and accessibility.

Patches?

In response to the question about Patches, it is highly likely that he will make an appearance in Dark Souls III, given his track record in previous From Software titles.

If your question wasn’t addressed here, it has likely been discussed extensively in our month of exclusive Dark Souls III coverage. For a complete overview, visit our Dark Souls III hub Wqaindia that features a full playthrough of Dark Souls, additional Miyazaki interviews, and hands-on impressions of Dark Souls III.

Conclusion

We hope that these answers have provided valuable insights into the world of Dark Souls III. The game promises an unparalleled challenge, intricate gameplay mechanics, and an immersive story that builds upon the series’ legacy. Prepare yourselves, champions of darkness, for Dark Souls III awaits your arrival.

FAQs

1. Is the Difficulty in Dark Souls III Higher than Bloodborne or DS2?

Yes, based on our experience with the demo areas, Dark Souls III appears to be harder than both Bloodborne and Dark Souls II. However, it’s crucial to note that the difficulty may vary depending on factors such as level, stats, and gear in the final build.

2. Will Dark Souls III Have Giant Enemy Crabs?

Yes, Dark Souls III will feature giant enemy crabs that players can flip over and attack their weak points for massive damage. These creatures are inspired by battles from actual Japanese history.

3. Will the Game World Be as Interconnected as the First Dark Souls?

While we can only speak to the areas we’ve been allowed to play, Dark Souls III maintains the series’ tradition of interconnected world design.

4. Do Enemies Have a Respawn Limit?

No, enemies in Dark Souls III will continue to respawn, ensuring a constant challenge throughout the game.

5. Is the Gameplay as Fast and Fluid as It Looks in the Trailer?

Absolutely! Dark Souls III’s gameplay is as fast and fluid as it appears in the trailers, thanks to the power of current-gen hardware.

6. What Can You Tell Us About the Story?

The story of Dark Souls III is inherently connected to the previous games, specifically through its focus on the Lords of Cinder. Miyazaki himself mentioned that Gwyn would play a significant role in this game due to his designation as a Lord of Cinder. However, the story seems to deviate from the traditional “kindle the fire” narrative, offering a fresh perspective and different goals for players. The nature of humanity in the game has also undergone significant changes, although specifics remain undisclosed.

7. Will Dark Souls III be Rated M for Mature?

While there is some degree of blood in Dark Souls III, it is unlikely to reach the same level of gore as Bloodborne. Dark Souls III aims to strike a balance between the dark atmosphere and a rating suitable for a broader audience.

8. Are Covenants Mainly Multiplayer Based?

Yes, Dark Souls III’s covenants have a multiplayer focus. According to Miyazaki, they have been simplified to improve understanding and accessibility.

9. Patches?

In response to the question about Patches, it is highly likely that he will make an appearance in Dark Souls III, given his track record in previous From Software titles.

If your question wasn’t addressed here, it has likely been discussed extensively in our month of exclusive Dark Souls III coverage. For a complete overview, visit our Dark Souls III hub Wqaindia that features a full playthrough of Dark Souls, additional Miyazaki interviews, and hands-on impressions of Dark Souls III.