From the moment you step into the world of Prey, you’ll notice that it’s not your typical video game space station. Arkane Studios, the creators of Prey, have taken great care to craft a visually stunning and immersive experience for players. In this article, we’ll take a deeper look at the striking ‘Neo Deco’ design of Prey and explore the thought process behind its creation.
An Artistic Vision
“We didn’t want to do sci-fi like everyone is doing it, so we came up with a narrative that drives the art and when you look at it you say, ‘Wow. I’ve never seen this before,'” says Raphael Colantonio, Prey’s creative director and president at Arkane Studios. And indeed, the art direction in Prey is unlike anything we’ve seen in the genre.
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A Story in Layers
Talos I, the space station where the game takes place, is like a Russian nesting doll, with multiple layers that represent different eras of its history. The core was built during the space race between Russia and the United States in the late 1950s. It started as a reinforced capsule called the Kletka, designed to contain a dangerous alien threat. Over time, the station was expanded and transformed by a corporation called TranStar. As players explore Talos I, they can see the different architectural styles that reflect these different periods.
The Neo Deco Style
One of the standout features of Prey’s design is its unique take on the Art Deco style. While Art Deco is not unfamiliar in games, Prey’s interpretation adds a modern twist. The art team drew inspiration from the Viceroy, a New York City hotel known for its modern interpretation of Deco. The result is a blend of elegance and advanced technology, with clean lines and futuristic display panels.
Attention to Detail
Arkane Studios paid close attention to the details when creating the different sections of Talos I. The innermost core of the station, representing the ’60s era, features elements such as white quilted insulation and gold foil, reminiscent of early space exploration. The team looked to early IBM designs and high-end consumer electronics for inspiration. The result is a world of contrast, with sharp edges and cooler color tones.
TranStar’s Touch
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TranStar, the private company that now owns Talos I, has put its own stamp on the station. While some areas have been renovated with luxurious touches, others remain true to their roots. In containment areas, where dangerous aliens are being held, resources are focused on security rather than lavish designs. However, throughout the station, you can see evidence of TranStar’s wealth, with real wood and leather seats.
A Story in the Environments
Arkane Studios doesn’t just rely on dialogue and cutscenes to tell the story of Prey. They have carefully crafted the environments themselves to convey a narrative. As you explore Talos I, you’ll discover the visual history of the station and its various levels. Some areas are more restricted and true to their original design, while others have been transformed into public-facing spaces.
Conclusion
Prey is shaping up to be a visually stunning and unique gaming experience. The attention to detail and the thought put into the design of Talos I is evident throughout the game. From the ‘Neo Deco’ style to the rich history of the station, every aspect of Prey’s design adds depth and immersion to the gameplay. Get ready to embark on a journey like no other when Prey is released.
FAQs
Q: When is Prey being released?
A: Prey is set to be released on May 5, 2017.
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Q: What platforms will Prey be available on?
A: Prey will be available on PlayStation 4, Xbox One, and PC.
Q: Can I customize my character in Prey?
A: Yes, Prey allows players to customize their character, unlocking various abilities and powers throughout the game.
Q: Is Prey a single-player or multiplayer game?
A: Prey is a single-player game, focused on delivering a deep and immersive narrative experience.
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