Welcome to the latest update for Teamfight Tactics, Patch 13.19! In this patch, we’ll be diving into the changes that have been made to bring balance and excitement to the game. Let’s explore the most significant nerfs and buffs that have been introduced.
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Nerfs to OP Comps – Piltover Gunner Jayce and Bruiser Cho’Gath
Gunner Jayce has been a dominant force in the Piltover comp in the previous patch. To level the playing field, we have made some adjustments to lower the value of Piltover cashouts in certain situations. Additionally, Jayce’s attack damage has been reduced. These changes aim to make the Piltover comp strong, but not overpowered.
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Bruiser Cho’Gath, on the other hand, has not received any changes to the Bruiser or Void Trait. However, his Feast ability’s max health damage ratio has been slightly reduced. We’ve also nerfed Rek’Sai’s starting mana. These changes will ensure that Void remains a strong option but not the only dominant choice.
Trait Buffs and Nerfs
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We have also made some adjustments to various traits to enhance gameplay. Vanquisher and Bilgewater have received buffs, while Ixtal has seen some adjustments and nerfs have been made to Piltover and Rogue. Let’s take a closer look at the changes.
- Bastion: We’ve increased the armor and magic resist of Bastion to match the changes in the game.
- Bilgewater: Flat damage and damage amplification have been increased to make the Bilgewater comp more enjoyable to play.
- Demacia: Armor and magic resist have been adjusted to improve the Demacia Slayer comp.
- Multicaster: Damage reduction has been slightly reduced, making Multicasters more powerful. Twisted Fate reroll has gained traction, making it an interesting sleeper comp in certain situations.
- Piltover: Similar to the previous section, the value of Piltover cashouts has been adjusted. This change prompts players to consider their choices instead of defaulting to Piltover.
- Rogue: The stealth threshold has been lowered, making Rogues feel more fragile. This change may end up being a buff according to Riot Mortdog.
- Shurima: The Ascension bonus has been adjusted, opening up the possibility for strong Azir comps in the future.
- Juggernaut: Damage reduction for Juggernauts has been slightly increased, making them even tankier.
- Targon: Heal and shield boost has been improved, making Targon comps scarier to face. This may bring back Soraka reroll comps.
- Vanquisher: Crit rate and crit damage for Vanquisher comps have been adjusted. Combined with the changes to Xayah, these comps have become sleeper OP in the current meta.
These changes aim to provide a more balanced and exciting gameplay experience for all players.
Unit and Item Changes
In addition to the trait adjustments, several units and items have also undergone changes to enhance gameplay. Let’s take a closer look at some of the key changes:
- Milio: Milio’s ability damage has been significantly buffed, improving the Invoker’s early game and making Milio reroll much better.
- Jhin and Orianna: Mana buffs have been given to Jhin and Orianna, improving their performance in the game.
- Cho’Gath: Cho’Gath’s spell HP damage ratio has been reduced to balance his power.
- Gangplank: Gangplank has received multiple changes to make him a more exciting carry, both in his melee and ranged form.
- Heimerdinger: Heimerdinger has received a new upgrade called Refractor Beam, enhancing his turret’s abilities and making him a formidable carry.
- Ezreal: Ezreal has seen some adjustments to his Legend augments to ensure a better balance in gameplay.
- Many other units have received buffs or nerfs, ensuring a more diverse and interesting playing experience.
Changes to Items and Artifacts
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To improve the game’s overall balance, we have made several changes to items and artifacts. Some items were too powerful or didn’t meet expectations, so adjustments have been made to ensure a fair and enjoyable experience. Here are some of the key changes:
- Adaptive Helm: Backline ability power has been reduced.
- Crownguard: Health has been increased.
- Thief’s Gloves: Health and crit chance have been adjusted.
- Several artifacts have received buffs or nerfs to bring them in line with the game’s balance.
These changes aim to create a more strategic and engaging gameplay experience for all players.
Conclusion
The latest patch, 13.19, brings a series of nerfs and buffs to enhance the balance and excitement of Teamfight Tactics. We have made significant adjustments to OP comps, traits, units, items, and artifacts. These changes aim to provide players with a more diverse and enjoyable gameplay experience.
Remember to check out the official Teamfight Tactics website for more details and bug fixes. And for all your TFT/League-related news, visit our News site.
FAQs
Q: Where can I find more information about the changes in Patch 13.19?
A: For further details on bug fixes and everything, you can check the official Teamfight Tactics website.
Q: Can you recommend any comps to try out in Patch 13.19?
A: The meta is constantly evolving, but Vanquisher comps with Xayah and Nilah have shown promising results. Give them a try in the latest patch!
Q: Are there any other changes I should be aware of?
A: Yes, there have been adjustments to items, artifacts, and Legends. Make sure to read through the full patch notes for all the details.
Q: When will the changes in Patch 13.19 go into effect?
A: The changes will take effect soon after the patch is released. Keep an eye out for the official announcement.
Q: How can I stay up to date with the latest TFT news and updates?
A: Visit our News site for all the latest TFT and League-related information. Stay informed and stay ahead in the game!
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