Winter break is approaching, and Riot Games has some exciting changes in store for League of Legends players. In addition to adjustments to Summoner’s Rift, the popular game mode Arena (2v2v2v2) will also receive some much-needed balance updates. These changes aim to enhance gameplay and address the concerns of high-level players, while also giving some love to forgotten champions. Let’s dive into the details of these updates.
Changes Trend – The Mid lane is not a happy place
Last minute nerfs for S+ picks
The majority of the changes in this winter break update are focused on mid lane champions. Champions like Orianna, Yone, Sylas, and Syndra, who have been dominating the meta, are finally receiving some adjustments. These changes are intended to balance their power without completely undermining their effectiveness. Additionally, champions like Hwei, Naafiri, and Corki, who have been underperforming, will receive buffs to bring them up to par.
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No more Orianna – Mid nerfs Patch 13.24B
Finally…
If you’ve been playing mid-lane recently, you’re probably aware that Orianna has been dominating the meta. This champion has been a go-to pick in the World Championship and among high-level players. To provide some variety during the winter break, Orianna will receive a couple of nerfs. These changes aim to give players a chance to explore different strategies before the major changes that are coming in January.
- Base Health: 600 ⇒ 585
- W Movement Speed Modifier: 30-50% (based on rank) ⇒ 20-40% (based on rank)
Syndra is another popular mid-lane pick that will receive a small nerf to her Dark Sphere (Q) ability’s AP ratio. While the impact may not be significant for most players, it will be noticeable in higher ranks where every advantage matters.
Sylas, on the other hand, has been performing well across all skill levels. To balance his gameplay, Riot Games is making adjustments to his Kingslayer (W) ability, specifically focusing on the healing and scaling aspects.
Lastly, Yone will have his Spirit Cleave’s (W) Base Shield nerfed. This change is in response to community feedback regarding Yone’s relative strength compared to other champions in the game.
Short Mid buffs
Remember him? Me neither but he’s receiving buffs
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Corki, a champion often seen in professional play, is receiving a significant buff to his base stats. These changes aim to make him more viable, especially considering the upcoming item changes that may bring him back into the meta.
- Base Health: 105 ⇒ 100
- Passive Package Damage Per Second: 30-100 (based on level) (+200% bonus AD) (+24% AP) ⇒ 30-100 (based on level) (+100% bonus AD) (+16% AP)
- W Cooldown: 20-16 ⇒ 23-19 seconds
- W AP Ratio Per Second: 40% ⇒ 60%
- E Ability Haste: -30 ⇒ 0
- R Damage: 80-150 (+15-75% AD) (+12% AP) ⇒ 70-140 (+10-60% AD) (+20% AP)
Naafiri, who has recently been nerfed, will receive some power back with a reduced cooldown on her E ability.
Lastly, Neeko will receive a bugfix to address an unintended interaction involving her passive transformation.
Another dog is getting buffs
Junglewick needs it
Warwick, a champion primarily played in the jungle, is receiving buffs to improve his ganking and jungle clearing abilities. These changes aim to give him a slight power boost without making him overpowered.
More buffs going his Hwei
Paintings are getting quite strong
Hwei, a recently released champion, initially had a very low win rate. Riot Games quickly responded by buffing him, but his performance remained below average. In a final attempt to improve his viability before the winter break, Hwei has received another set of changes.
- Base Health: 550 ⇒ 580
- Base Movement Speed: 325 ⇒ 330
- Base Mana: 445 ⇒ 480
- WW Shield Timing: As soon as the cast finishes ⇒ Instantly
- WW Base Shield Values: 90/110/130/150/170 ⇒ 100/125/150/175/200
- EW Setup Delay: 0.7 seconds ⇒ 0.65 seconds
- EW Fire Delay: 0.35 seconds ⇒ 0.3 seconds
- EW Chase Range: 500 ⇒ 600
- EW Linger Duration: 1.35-3 seconds based on travel distance ⇒ 3 seconds
These changes have significantly improved Hwei’s win rate to 42.6%. However, there is still room for players to master his unique abilities, and his full potential may not be realized until players fully understand his playstyle.
League Arena Balance changes Patch 13.24B
The glorious return
Returns for the winter break
Arena, the beloved game mode, will receive a comprehensive set of quality-of-life improvements and additions. These changes aim to enhance the overall experience and introduce new layers of complexity that will keep players engaged in the long run.
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However, not all additions are perfect. Some adjustments have been made to ensure a balanced and enjoyable holiday season for all Arena players.
Quick summary of changes for Arena
- A significant number of class and champion balance changes
- Hexgates have been added to all four Arenas
- Death is not the end! Players can now revive their dead teammates after a delay
- Certain champion cameos have been removed and replaced
- 4 new items have been introduced
- 60 new Augments are available
Now, let’s take a closer look at the changes.
Mage mains rejoice
The ultimate was too weak for 2v2 matches
Riot Games has identified that mages are underperforming in Arena compared to other classes. To address this, items that shred or burn magic resist have been buffed to help mages deal with tanks more effectively. Additionally, low-performing mages like Zilean, Karthus, and Neeko will receive substantial buffs to their health and damage, allowing them to compete on equal footing with other champions.
A few outlier nerfs: Gragas, Jhin, Leona, Pyke
The Radiant Dawn was dominating too hard in the Arena
Although not major, some nerfs have been implemented to address frustrating gameplay experiences. For example, Gragas’ Body Slam (E) ability will have reduced damage and cooldown refund. These adjustments aim to create a more balanced and enjoyable experience for all players.
Arena mechanics tweaking
Certain strategies that revolve around stalling and playing around the Ring of Fire have become overly prevalent in the meta. To remedy this, Riot Games is making changes to discourage excessive stalling. The cooldown for Hexgates has been increased, preventing players from constantly escaping or chasing opponents. These adjustments aim to maintain a dynamic and engaging gameplay experience.
Curses Augments are doing GREAT, but not for everyone
While Curses augments have been popular among some players, they have proven to be problematic in certain situations. These augments excel with specific champions but underperform with others. Furthermore, the mechanics of Curses augments have led to strategies that revolve around stalling, which can be frustrating for both players and spectators. As a result, Curses augments will be temporarily disabled in Arena until further adjustments can be made.
FAQs
Q: When will these changes go live?
A: These changes will be implemented in Patch 13.24B, which is scheduled to go live during the winter break.
Q: Will these changes affect professional play?
A: Yes, these changes will impact professional play as they aim to address balance issues and improve gameplay across all levels of play.
Q: Are there any other changes coming to League of Legends?
A: Yes, there are always ongoing updates and changes in League of Legends. For more information, check out the News section on the Wqaindia website.
Conclusion
The winter break brings exciting changes to League of Legends. With adjustments to mid-lane champions and improvements to the Arena game mode, players can expect a more balanced and enjoyable gaming experience. Riot Games continues to listen to player feedback and make necessary changes to ensure the longevity and success of the game. Stay tuned for further updates and have a great winter break filled with exciting League of Legends matches!
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