Last year’s edition of The Game Awards drew in a staggering 83 million livestream views, solidifying its position as one of the biggest events in the video game industry. While the show does crown the Game of the Year, it has also become renowned for its World Premieres, which offer a glimpse into the future of gaming. Geoff Keighley, the producer and host of The Game Awards, has been instrumental in its success. In this interview, he shares insights into last year’s challenges, plans for this year’s show, and his thoughts on the future of gaming.
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The Success of The Game Awards
Reflecting on the incredible growth of The Game Awards, Keighley acknowledges the impact of the Covid-19 pandemic. The show took place amid the uncertainty of lockdowns and the looming threat of cancellation. Despite the challenges, the team persevered, ultimately delivering a successful show that resonated with audiences. Keighley expresses gratitude for the support shown by viewers during such trying times.
Returning to In-Person Format
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With the pandemic still causing uncertainty around live events, Keighley addresses the decision to return to an in-person format for this year’s show. He emphasizes that the availability of vaccines and a year of experience in adapting to the circumstances influenced this decision. The team is planning a full-scale show at the Microsoft Theater, with safety measures in place. Keighley highlights the importance of providing a safe and controlled environment for attendees, while also acknowledging that personal comfort and individual decisions play a role in attendance.
The Anticipation for World Premieres
Keighley reveals that this year’s show will feature more game announcements and reveals than ever before. Publisher and developer enthusiasm for participation in the show is high, and Keighley emphasizes the importance of striking a balance between new game reveals and updates on highly anticipated titles. He mentions the inclusion of content related to streaming shows and movies based on games, a new aspect the team is navigating for the first time. Keighley assures fans that there will be surprises and unexpected announcements to excite and engage viewers.
The Future of Gaming
Looking ahead, Keighley expresses his belief that next year will be particularly exciting for the gaming industry. He acknowledges that the current generation of consoles has seen limited releases due to various factors, but emphasizes that 2022 will mark a significant shift. Keighley teases the inclusion of truly next-gen experiences in this year’s show and highlights the contributions of both well-known franchises and smaller development teams in shaping the future of gaming.
The Spectacle of The Game Awards
Keighley discusses the ongoing expansion of The Game Awards’ set, highlighting new additions such as a video floor and impressive musical guests. He emphasizes the team’s commitment to creating a spectacle that rivals traditional entertainment award shows. Keighley acknowledges the cautious approach necessitated by the pandemic but assures fans that this year’s set will be the most ambitious yet.
FAQs
What new awards can we expect this year?
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This year’s show will not introduce any new awards. The Accessibility Award, which recognizes efforts in making games more accessible, will make a return. Keighley hints at potential award categories for the future, such as best adaptation to reflect the increasing presence of streaming shows and movies based on games, as well as recognition for user-generated content within games.
Conclusion
As the interview draws to a close, Keighley reiterates his excitement for the upcoming show and emphasizes the tremendous efforts made to ensure its success in the face of ongoing challenges. He once again expresses his gratitude to the community for their support and hints at the incredible lineup of announcements and surprises that await viewers at The Game Awards 2021.
The Game Awards will be held on December 9th, broadcasting globally from Los Angeles’ Microsoft Theater. The show can be viewed on various streaming platforms, such as YouTube and Twitch.
This article originally appeared in Issue 341 of Game Informer.
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