Last year, Take-Two and 2K Sports faced criticism over their virtual currency plans in NBA 2K18. The game’s publisher, Take-Two, had locked some cosmetic items behind the virtual currency, which led to player backlash. Many players were upset that cosmetics, which were previously free in previous games, were now being monetized. Additionally, concerns were raised about the game’s pay-to-win mechanics, as it allowed players to level up by simply paying, disrupting the game’s early balance.
In response to player feedback, Take-Two adjusted the virtual currency prices for cosmetics. However, the damage to the game’s reputation had already been done. At this year’s E3, we had an opportunity to speak with Take-Two CEO Strauss Zelnick about the virtual currency model and the company’s plans for the future.
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Zelnick expressed that Take-Two pays close attention to consumer response and aims to provide an engaging and fair gaming experience. While acknowledging that there will always be a small group of players who expect everything for free, Zelnick believes that most consumers simply want a fair deal. He emphasized that Take-Two is committed to surpassing consumer expectations and providing more value than what players paid for.
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Grand Theft Auto V’s success can be attributed in part to the popularity of its multiplayer mode, Grand Theft Auto Online. However, Zelnick also stressed the importance of the single-player experience in the game. Take-Two aims to balance monetization with the overall player experience and focuses on creating the best entertainment possible. Zelnick raised the question of whether having lots of data scientists and utilizing big data can enhance monetization, but ultimately, he believes that Take-Two’s primary focus is on being an entertainment company.
Looking ahead, Take-Two’s upcoming NBA game, NBA 2K19, is set to release on PlayStation 4, Xbox One, PC, and Switch on September 11.
FAQs
What were the concerns raised about NBA 2K18’s virtual currency plans?
Players were unhappy with Take-Two’s decision to lock cosmetic items behind the virtual currency, which were previously free in previous games. There were also concerns about the game’s pay-to-win mechanics that allowed players to level up by paying.
How did Take-Two address the player backlash?
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After receiving feedback from players, Take-Two adjusted the virtual currency prices for cosmetics to address the concerns raised.
What is Take-Two’s approach to monetization in their games?
Take-Two aims to provide a fair deal to players and strives to exceed their expectations by offering more value than what players paid for.
What is Take-Two’s focus as a company?
Take-Two sees itself as an entertainment company that prioritizes creating the best entertainment experiences, rather than solely focusing on monetization.
Conclusion
Take-Two’s CEO, Strauss Zelnick, reflects on the controversy surrounding NBA 2K18’s virtual currency plans and emphasizes the company’s commitment to providing an engaging and fair gaming experience. Take-Two aims to learn from past experiences and strike a balance between monetization and player satisfaction. With their upcoming release, NBA 2K19, Take-Two continues to strive for excellence in the gaming industry. For more information about Take-Two and their games, visit Wqaindia.
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Danh mục: Tin tức