Friday, 24 May 2024

A Father’s Perspective on Microtransactions in Fortnite


Playing Fortnite with my daughter has been a great bonding experience for us. I’ve watched as she improves her skills and even achieves Victory Royales. Along the way, we’ve both been drawn to the game’s in-game shop, eagerly awaiting new skins and items. As a result, I’ve found myself spending more money on microtransactions than I anticipated. But surprisingly, I don’t feel mad about it.

The Appeal of Cosmetic Microtransactions

Unlike microtransactions in other games, Fortnite’s offerings are purely cosmetic. They don’t affect gameplay or provide an unfair advantage. This is a crucial distinction that sets Fortnite apart. While I still believe predatory microtransactions should be condemned, the cosmetic nature of Fortnite’s microtransactions gives them a different context.

Finding a Fair Price

One aspect of Fortnite’s microtransactions that I do find challenging is the price. The cost of some skins can be quite high, such as the $30 Poison Ivy skin my daughter desired. Although I had reservations about the price, I ultimately gave in because I wanted to make her happy. However, personally, I believe a more reasonable price for skins would be around $5 each.

Digital Skins as Modern Toys

Something interesting occurred to me recently when my daughter and I were shopping online for toys. She showed no interest in physical toys but was captivated by the digital skins in Fortnite. It made me realize that these skins have become the modern equivalent of toys for her. The money I spend on them is simply redirected from traditional toys to digital ones.

Embracing the Reality of Microtransactions

While it would be ideal for all game content to be accessible without additional charges, the era of microtransactions is here to stay. Fortnite, in particular, regularly introduces new microtransactions. However, it’s important to remember that we don’t have to buy every single item. Just as we don’t purchase the entire toy store, we can exercise restraint and make choices based on what is reasonable for us.

Balancing Time and Rewards

Fortnite does offer a Battle Pass system that allows players to earn in-game currency to purchase skins. While this is a commendable effort to provide an alternative to spending real money, it does require a significant time commitment. For my daughter, who is still balancing school and other activities, this would monopolize her free time. Epic Games intentionally designs the system to encourage players to consider spending real money instead.

Share Your Experiences

In conclusion, microtransactions in games like Fortnite can be a polarizing topic. As a parent navigating this world, I’ve shared my perspective and experiences. I would love to hear your thoughts and stories as well. Whether you’re in a similar situation or have your own experiences with microtransactions, feel free to share in the comments below. Your insights may help shape the future of microtransactions and how developers approach them.


  1. Are microtransactions in Fortnite necessary to enjoy the game?

    • No, microtransactions are entirely optional and do not affect gameplay. They are purely cosmetic.
  2. Can players unlock skins by playing the game?

    • Yes, Fortnite’s Battle Pass system allows players to earn in-game currency that can be used to purchase skins. However, it requires a significant time commitment.
  3. How can I manage my spending on microtransactions?

    • Set a budget for yourself or your children, and prioritize which items are worth purchasing. It’s essential to find a balance that works for you.


Fortnite’s microtransactions provide players with the opportunity to personalize their gaming experience through cosmetic upgrades. While the pricing can be a point of concern, the ability to choose and manage our spending allows us to maintain agency in the face of microtransactions. By sharing our experiences and perspectives, we can contribute to the ongoing conversation surrounding microtransactions and their impact on the gaming industry.