Bryan Vore and I recently had the opportunity to play Mortal Kombat X against each other, and let me tell you, it did not disappoint. With a selection of six characters and three stages to choose from, NetherRealm has given fans plenty of reasons to be excited for the game’s 2015 release.
Trying Out New Characters and Specializations
Bryan started off by testing the waters with the new character, Cassie Kage. As the daughter of Johnny Cage and Sonya Blade, we were intrigued to see how her fighting style would blend their signature moves together. What caught our attention was the introduction of character variations, which allow fighters to choose from three different specializations, each with their own unique movesets and appearances. Bryan went with the Cage-focused abilities, which even included Johnny Cage’s trademark aviators.
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I, on the other hand, opted for the familiar Scorpion. Specifically, I chose the Hellfire variation, which granted Scorpion a projectile fireball. It’s worth noting that each character’s specializations have core abilities that remain consistent across all variations. For instance, Scorpion will always have his teleport and spear. Additionally, Scorpion possesses a Ninjitsu style focused on swordplay and an Inferno style that allows him to summon a minion.
Intense Battles and Exciting X-ray Moves
As we got into the swing of things, Bryan couldn’t resist using Cage’s nutshot ability on me at every opportunity. It was a painful experience, but I managed to hold my own with Scorpion’s deadly moves. One move, in particular, left me feeling weak in the knees – Cassie’s X-ray move. After building up her meter, she unleashes a devastating strike that pulverizes her opponent’s most sensitive areas and delivers a brutal finishing blow. It was truly awe-inspiring.
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Thankfully, Scorpion’s X-ray move was less…painful. In fact, it was quite impressive. The gameplay video had already given us a glimpse of it, so it wasn’t as unexpected as Cassie’s. But it still packed a punch and showcased the game’s attention to detail.
Interactive Environments and Familiar Faces
During our fights, we couldn’t help but notice the inclusion of interactive moments similar to those seen in Injustice: Gods Among Us, another game by NetherRealm. However, Mortal Kombat X takes a different approach, allowing projectiles to be blocked and focusing more on traversal rather than pure damage. This added layer of strategy enhances the overall gameplay experience.
We also had the chance to battle it out in different stages. The first was a snow-covered forest, which was showcased in the announcement trailer. Bryan, wanting a home field advantage, chose Sub-Zero, who could create a protective ice shield as part of his specialization. I decided to go with D’vorah, the bug lady from the gameplay reveal. Her swarm style proved to be a formidable choice, providing unexpected attacks and explosive bug grenades.
Epic Victories and Fatalities
Despite the challenges Bryan faced against D’vorah’s swarm, he managed to secure a victory and perform Sub-Zero’s fatality. It’s important to note that the fatalities in the demo were simplified for our ease of use. Sub-Zero’s fatality involved freezing his opponent’s torso, breaking the spine, and tearing the body apart using the bones as makeshift handles. It was gruesome, to say the least.
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We also had the opportunity to speak with Ed Boon, who shared some exciting details about the game. He mentioned a new feature called Gore 3.0, which allows designers to create even more graphic and brutal finishing moves. For example, we can expect fatalities that remove the center of a fighter’s face. The level of detail and creativity in these fatalities is truly impressive.
Unleashing the Power of Titans
Our final battle was a clash of titans. I chose the fearsome duo, Ferra/Torr, a combination of a hulking brute and a small but fierce partner. Ferra can only be thrown or swung by Torr if she is on his shoulders, bringing an interesting dynamic to their gameplay. In this fight, Bryan opted for Kotal Kahn, a sun god with a throw-able spikey disc, a shield move, and a vertical beam of light that could drain an opponent’s health. It was an intense battle filled with unexpected twists and turns.
FAQs
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Q: When will Mortal Kombat X be released?
A: Mortal Kombat X is set to be released in 2015. Stay tuned for further updates on the exact release date. -
Q: How many characters and stages are available in Mortal Kombat X?
A: The game offers a selection of six characters and three stages, providing a diverse range of options for players to choose from.
Conclusion
Our experience with Mortal Kombat X left us craving more. The early build we played exceeded our expectations, and we can’t wait to see what other surprises NetherRealm has in store for us. The game’s attention to detail, intense battles, and brutal fatalities make it a must-play for fans of the series and newcomers alike. Get ready to unleash your inner warrior when Mortal Kombat X hits the shelves in 2015.
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