Halo fans, get ready for some exciting news! According to a recent Bloomberg report, 343 Industries, the developer behind Halo Infinite, is making a significant change. They are reportedly transitioning from their own Slipspace Engine to Unreal Engine for some upcoming games.
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A New Direction with Unreal Engine
The first game to make this switch is a new project codenamed Tatanka. Developed in collaboration with Certain Affinity, a partner with over 15 years of experience in the Halo franchise, Tatanka initially started as a battle royale concept but has since evolved into different directions.
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According to sources familiar with 343’s plans, this move is not limited to Tatanka alone. Future Halo games will also explore the utilization of Unreal Engine. However, there are some concerns within the studio about completely abandoning Slipspace. The worry is that the transition might have a negative impact on the overall experience of playing a Halo game. It’s worth noting that Slipspace has been reportedly challenging to work with due to its outdated code and bugs.
The Evolution of 343 Industries
This transition to Unreal Engine is not the first time 343 Industries has considered such a move. It has been on the table multiple times in the past, but it wasn’t until Pierre Hintze took over as the head of the studio that the decision finally materialized. Pierre Hintze assumed this role late last year, succeeding Bonnie Ross and David Berger.
Exploring New Possibilities
Contrary to popular belief, the report clarifies that 343 Industries is not actively working on new story content for Halo Infinite. Instead, developers have been using the Unreal Engine to create prototypes and pitch ideas for new Halo games. However, it is uncertain if these prototypes are still in development, as some developers were reportedly laid off earlier this month.
The Future of Halo
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This exciting news comes amidst Microsoft’s ongoing acquisition of Activision Blizzard and the recent layoffs affecting the gaming industry. 343 Industries was one of the studios impacted by the layoffs. However, in a statement released by Pierre Hintze, it was confirmed that 343 Industries will continue to develop Halo games now and in the future.
FAQs
Q: What prompted 343 Industries to switch to Unreal Engine?
A: The decision to switch to Unreal Engine was primarily driven by the challenges associated with Slipspace Engine, including outdated code and bugs.
Q: Will future Halo games exclusively use Unreal Engine?
A: While future Halo games will explore using the Unreal Engine, there are concerns within the studio about completely abandoning the Slipspace Engine.
Q: Are new story contents being developed for Halo Infinite?
A: The report clarifies that 343 Industries is not actively working on new story content for Halo Infinite. Instead, developers have been using the Unreal Engine to create prototypes and pitch ideas for new Halo games.
Conclusion
The transition from Slipspace Engine to Unreal Engine marks an exciting new chapter for 343 Industries and the Halo franchise. With Unreal Engine’s capabilities, we can expect even more immersive and visually stunning gameplay experiences in the future. Stay tuned for further updates on the evolution of Halo and let us know your thoughts on its future in the comments below!
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