Thursday, 17 Oct 2024

An Exclusive Look At Dishonored 2’s Captivating Art

Concept art plays a crucial role in bringing fictional worlds to life. However, the transition from sketches to digital renderings often results in significant changes. This is not the case with Arkane Studios and their unique approach to artistry. The Dishonored franchise boasts a distinct and stylized aesthetic, thanks to the talented team of visionary artists behind it.

During the development of Dishonored 2, art director Sébastien Mitton assembled a group of exceptionally skilled artists, including Jean-Luc Monnet, Sergey Kolesov, and Piotr Jablonski. Together, they have produced an impressive collection of visuals that serve as a wellspring of inspiration.

Unlike other game studios, Arkane Studios didn’t derive inspiration solely from within the gaming realm. Instead, they turned to revered master artists in the fields of paintings and sculptures. As part of the character creation process, the team even collaborated with Lucie Minne to craft physical clay busts, which are now proudly displayed throughout their offices. Some of these captivating concept pieces were even showcased at the renowned Art Ludique museum in Paris.

One of the standout features in Dishonored 2 is the new hub called the “Dreadful Wale.” This ship serves as the central location that players return to after completing each mission. Each protagonist in the game has their own personalized room within the vessel, and there are intriguing narrative elements to explore within this hub. Inspired by classic paddle steamers and powered by whale oil, the design of the “Wale” is a sight to behold. Players can even venture into the engine room to witness the intricacies of its machinery.

Emily’s Far Reach ability is not merely a means of transportation; it also allows her to manipulate enemies and objects. A preliminary storyboard sketch demonstrates how this power can be utilized for stealthy assassinations of distant foes.

While the original game, Dunwall, had a distinct British influence, the new city of Karnaca draws inspiration from southern European and Mediterranean coastal designs. Buildings in Karnaca feature flat roofs and ornate windows reminiscent of cities like Barcelona. During the creation of Karnaca, the team at Arkane Studios referenced photographs from diverse locations such as Malibu, Cuba, and even their own hometown of Lyon, France. These real-world inspirations infuse Karnaca with a sense of authenticity despite the fantastical elements present in the game.

To establish a historical ambiance in Karnaca, Arkane Studios delved into old photography from various countries during the 1920s, although the game is set in a time equivalent to Earth’s 1850s. Websites like Shorpy.com and the works of Augustin Casasola, the founder of Mexico’s first press agency, provided valuable references. The city of Karnaca exudes a grounded and believable atmosphere, as though it could exist in reality.

Arkane Studios aimed to imbue the world of Dishonored with its own unique culture and art. As an example, artist Piotr Jablonski created a stunning painting that depicts a folktale from the Empire. Rather than representing a specific scene from the game, this artwork can be discovered within the game itself, adding an extra layer of depth to the experience.

Karnaca is battling a severe infestation of blood flies, which has thrown the city into chaos. Players will come across posters scattered throughout the city, shedding light on the history of this world.

One of the lethal defensive mechanisms featured in Dishonored 2 is the arc pylon. This turret can disintegrate anyone within its range, excluding recognized allies.

In Dishonored 2, players will also have the opportunity to explore the Void, an alternate dimension where the godlike entity known as the Outsider resides. Trapped in the Void for thousands of years, the Outsider’s mind has been profoundly affected by the unspeakable horrors he has witnessed. A concept piece provides a glimpse into this otherworldly space.

For more exciting Dishonored 2 features, including a video profile on the game’s gameplay, exclusive information on Emily and Corvo’s revenge quest, and a breakdown of their powers and weapons, be sure to visit our Dishonored 2 hub throughout the month. Click on the banner below to access the hub.

FAQs

Q: What is the inspiration behind Dishonored 2’s art style?
A: Dishonored 2’s art style is the result of a collaboration between visionary artists and master artists from the fields of paintings and sculptures. The team sought inspiration from various real-world locations, resulting in a unique blend of influences.

Q: Can players interact with the environment in Dishonored 2?
A: Yes, players can interact with the environment in Dishonored 2. The game provides opportunities to explore the intricacies of locations such as the Dreadful Wale hub and the city of Karnaca, immersing players in a rich and engaging world.

Q: What is the significance of the clay busts created for Dishonored 2?
A: The physical clay busts created for Dishonored 2 serve as a testament to the meticulous attention to detail and craftsmanship that went into the game’s character creation process. These busts, along with other concept pieces, were proudly displayed at the Art Ludique in Paris.

Conclusion

Dishonored 2 showcases breathtaking artistry through its unique and stylized visuals. The team at Arkane Studios, led by art director Sébastien Mitton, has brought together a group of exceptionally talented artists whose work pushes the boundaries of creativity. From the intricately designed Dreadful Wale to the vibrant streets of Karnaca, each element of the game’s art has been meticulously crafted to transport players into a mesmerizing world. Dishonored 2 is not only a thrilling gaming experience but also an artistic masterpiece that deserves recognition. Visit our Dishonored 2 hub for more exclusive content and a deeper dive into the game’s captivating universe.

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